The Rust Belt
  1. Sometimes Retro Gaming is Just Tedious

    I play quite many retro games. I do it mostly to check what I missed when they were still fresh or just to play some­thing good. In most cases I can eas­ily get over the anti­quated game­play design, blurry tex­tures and blocky mod­els of ene­mies and the envi­ron­ment. What is more, some titles, like “No One Lives Forever” or “Hostile Waters: Antaeus Rising” turn out to be real dia­monds that aged gracefully.

    Unfortunately, this is not the case with “SiN” which I have just fin­ished. My expe­ri­ence with this one has been so hor­ri­ble I have had to turn god mode on just to get faster through final lev­els and be finally done with it. This is not because the game is old (it was released in 1998); I have the feel­ing I would not have enjoyed it twelve years ago either. From the corny plot about a sexy chemist lady lead­ing a giant cor­po­ra­tion and using it to turn all humans into mutants, to Blade, the game’s pro­tag­o­nist who really wants to be cool like Duke Nukem (although much more seri­ous and respon­si­ble) but just can’t, to unin­ter­est­ing ene­mies and lev­els designed so that their cre­ators can shout “gotcha!” as you fall into just another absurd trap result­ing in instant death, every­thing about “SiN” seems just not right.

    The graph­ics are OK for an 1998 game. As far as I remem­ber, reviews regarded “SiN” as one of the pret­ti­est shoot­ers at the time and it is hard to dis­pute that. Other fea­tures like inter­ac­tive envi­ron­ment, mean­ing you can inter­act with objects that are not con­nected to mak­ing progress, were also praised. Today, how­ever, these strengths mean lit­tle and what we get is this strange, almost lin­ear FPS try­ing to offer small dose of free­dom by let­ting play­ers dis­cover sev­eral hid­den lev­els but fail­ing to strike the right bal­ance between all its ele­ments. To be fair, I am pretty sure a lot of effort went into mak­ing “SiN” what it was but in the end most of it was wasted.

    If you are into retro gam­ing, you should def­i­nitely avoid “SiN”. I hope the sequel, “SiN Episodes: Emergence” will be more enjoy­able. It is still wait­ing on my Steam account for its turn.

    Don't cross my way, buddy!

    Don't cross my way, buddy!

    An awesome gun and nobody to try it on.

    An awe­some gun and nobody to try it on.

    Feeling dizzy?

    Feeling dizzy?

    They even have engineers already integrated with the furniture.

    They even have engi­neers already inte­grated with the furniture.

    Don't want to know what this really means.

    Don't want to know what this really means.

    Just an entrance.

    Just an entrance.

    We have finally met each other, honey!

    We have finally met each other, honey!

    Landscaping at its best.

    Landscaping at its best.

    This is how they envisioned hot video game chicks in 1998.

    This is how they envi­sioned hot video game chicks in 1998.

    It is dark and I am riding a quad with no headlights.

    It is dark and I am rid­ing a quad with no headlights.

    It is dark, again.

    It is dark, again.

    My dog is ill.

    My dog is ill.

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