Simplicity is a virtue but simplicity that is both fun and twisted at the same time, is good entertainment. Take the basic “Super Mario Bros” concept of jumping from platform to platform, killing enemies by dropping yourself on their heads and collecting gems that can be obtained from bricks you hit with your body, add a truly disturbing theme of a reality torn between multiple layers and what you get is “Eversion”, a short but brilliant indie platformer you are going to fall in love with.
You play as Zee-Tee, a funny looking guy that resembles a flower, which in itself is so sweet it has made me feel sick. At the beginning of the first stage (or “world”) the sky is blue, flowers are colorful and enemies look more like they should be hugged, not killed. Everything is cheerful. You start walking around and jumping, collecting gems and enjoying this platforming utopia but then the game presents you with an option to switch into the next, adjacent plane of reality. Suddenly you realize there is much more going on here than it seemed before. After a while, things become complicated as each world allows the player to delve deeper and discover layers that are more and more disturbing and horror-like.
Each layer has its own mechanics. Jumping and running is always the same but apart from that there are many differences. Where one layer has transparent clouds, a second one may allow you to walk on them and another one will not have clouds at all. Sometimes you can destroy particular bricks or obtain gems by hitting them but sometimes they are completely impervious to your attacks. Trees may block your way in some layers but there may be no tress at all in others.
These small but substantial modifications make each world much larger and complicated as you have to navigate back and forth between variants of the same level not only to get to the end but, more importantly, to collect all gems or discover secrets, which of itself brings consequences I am not going to mention to avoid spoilers. Even better, you are not free to phase in and out from a layer whenever you like. You need to find special spots where you are allowed to do so and these are scattered all over the place, depending on which layer you want to access. As you advance through stages, the experience becomes demanding both intellectually and in terms of the level of agility it takes to execute more difficult combinations of jumps.
There is no apparent narrative or plot here besides the goal of saving (?) the princess who is not even mentioned before you meet her. However, a story of sorts is being told, at least indirectly. All the game does is depicting various layers of reality that can be external or internal (mental) to the protagonist. Everything that is going on can be understood metaphorically and it is up to the player to actually think of what she has just seen and to build the story on her own. What it becomes exactly, depends solely on player’s imagination which only adds value to the game.
Overall, “Eversion” is short but quite challenging, especially if you want to see both endings. There is almost no penalty to dying, apart from monsters getting respawned and crushed walls becoming intact again. You can revisit each world at will to collect remaining gems and if you quit the game, it will remember all that you have achieved up to this point. This means you have unlimited number of tries and the only thing that can stop you from progressing is lack of persistence.
You can download “Eversion” for free as a Flash game or via Steam. The later version is the one I have played and obtained screenshots from. It has somewhat enhanced graphics, allows you to collect Steam achievements and you can support developers by buying it. Let’s be honest – paying 3,99€ for this amount of pure old-school fun with added complexity is a no-brainer.
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