Developing games for PC and console markets are two different tasks but as more and more titles become parts of multi-platform franchises that need to fare as best as possible in terms of total sales, game studios have to sacrifice the ambition to develop each version to the full potential of its native platform and accept some compromises in order to make their games as accessible as possible for different audiences.
One aspect of modern games that may suffer because of it is how advanced their graphical form will be. Cervat Yerli of Crytek claims that:
“As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both,” Yerli told the latest issue of Edge.
“PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won’t be able to squeeze more juice from these rocks.”
There is no doubt that in terms of sheer computing power present generation consoles are nothing compared to modern PCs. They are, however, less expensive, much more uniform as development platforms and have larger user base which matters for investors thinking about potential revenue from games that are being created with their money. With big budget titles the margin of error is lower and, in consequence, the level of risk-averse behavior is much higher.
To explain this in more detail I could bore you to death by bringing up the concept of value networks and the way they influence managerial and investment decisions in every company or, more generally, in every organization. Fortunately it can be summed up by saying that, unsurprisingly, businesses go where the money and growth potential are. If console markets seem more attractive to developers and publishers then console owners will be served with more big budget titles and chances for development of new, PC-exclusive AAA titles will decrease. This is what Tim Schafer of Double Fine Productions mentions when discussing why his company is not releasing PC games anymore:
“We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money.
“So far, our publishers have not elected to fund that work. Not because they hate PC Gamers, but because they don’t see enough financial reward.”
Am I worried by this as a PC gamer? Not so much. Surely, I would love to put my fingers on “Brutal Legend” but PC video game market is full of other existing and upcoming titles from major studios and it is by far the most open and diverse one. From incredibly popular MMOs like “World of Warcraft” to complex 4X titles to little indie gems for niche maniacs, there is no better place for an eclectic player to be. Obviously, there are some franchises like Halo, Gears of War, Armored Core, Resistance or Killzone that I would love to see on PC but, in general, every major platform offers so many titles and choice so diverse and vast that there is really not much harm for any of them in some games being unavailable.
It is true that trying to get the best deal from incompatible platforms can be a pain for a video games fan. But thanks to the present diversity there are more alternatives to choose from as each platform creates a different ecosystem around it, giving its users a unique mix of franchises, services, prices and technical capabilities. And the more choice we have, the better it is, even if it sometimes involves forgoing particular titles or paying more for being able to play them.
So, are PC games held back by consoles? Technically, maybe, but I simply do not care. There is enough innovation in the indie scene already and if I want to play a blockbuster game, there are many more of these available than I have time for trying them all. As a customer, I can pick only the ones of best quality and still have plenty of games to dive into. If multi-platform development means even more of this stuff showing up on PC, I am all for it, even if not every major franchise is going to be brought to my beloved platform.
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