I am yet to see “Tron: Legacy” (this weekend probably) and my expectations are not high. I foresee the movie as being full of stylish eye-candy and doing fine with rudimentary plot and average acting. But I cannot wait anyway. After all, I have been longing for the second part in the franchise for almost twenty years. Yes, the original was released in 1982 but I did not see it until around 1990.
“Tron” was an exceptional movie, both technically and visually. The concept was formed during late ’70s and the story was brought to life through first years of the following decade. It was a consequence of fascination with the emergence of video games and the cyberpunk genre. Design-wise it was nothing less than spectacular, with ascetic, beautiful environments built of clean, neon-light edges and monochromatic planes, representing the inside world of the ENCOM Corporation mainframe, a fictional super-computer set on world domination. Using a smart mixture of live-acting, computer generated and backlit animation, even painted backgrounds, what movie fans were served with was absolutely unique and remains so even today.
In the fictional universe of “Tron”, pieces of code lived their own lives, formed political factions, loved, hated, feared and created a religion worshiping real world users, or their creators, as gods. The setting was so alive it made programs look romantic. It really made you think twice before removing a program from your floppy disc or magnetic tape.
If you have not seen the movie (you might have been too young or just not interested) and do not know what you have missed, look at the pictures below. Remember the time these scenes were shot – almost thirty years ago. Do not forget to check the Light Cycles, too. They were so unbelievably cool to look at it made you want to hop into one of them right away.










































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