Some time ago I managed to beat the final boss in “Puzzle Quest 2″, thus finishing the game. Just like the previous instalment, it is a mix of a puzzle game and a simple RPG title where every fight or event like opening a closed door or picking a lock is portrayed as a puzzle solving problem. This time, however, instead of travelling all over Etheria, you dive deeper and deeper into dungeons below an ancient citadel located near the small town of Verloren. I am not going to get into the game’s plot as it is completely irrelevant and unworthy of mentioning.
The gameplay is almost the same as in “Puzzle Quest”. Many elements, such as town sieges has been removed due to complete focus on small area dungeon crawling, but others, like disarming traps or searching for hidden objects, has been added instead. The game is less complex but it does not feel like it has been dumbed down.
There is a lot of character to the game’s art style and it is surely much more polished than its predecessor’s, remaining sharp and crisp even at higher resolutions, including 1920×1080 (or full-HD). Animation is almost absent, although this is countered to some extent by sparse but good-looking special effects, triggered during fights and mini games.
That being said, buy it only if you want a casual “Bejeweled”-style puzzle title with added RPG twist that can be played in short bursts lasting no more that twenty minutes. If played for too long at a time, “Puzzle Quest 2″ quickly becomes boring, not only because of the monotony but mostly because the game poses no challenge at all. Even though I have chosen the highest difficulty level from the very beginning, my hero was still overpowered most of the time, reaching the level cap a dungeon before the final fight. There is definitely something wrong with balancing here.
The screenshots below contain light spoilers but there is really nothing captivating in the game’s plot. It barely pushes you forward so there is no harm in looking at the pictures.








































































Please note that comments are numbered with unique ID numbers that allow to identify them accross the whole web site instead of just one article.