The Rust Belt
  1. Three Reasons You Should Watch and Support “Pioneer One”

    For those of you who do not know what I am talk­ing about – “Pioneer One” is an episodic polit­i­cal fic­tion show deal­ing with the theme of the Cold War and adding a light science-fiction layer to the mix. The sec­ond episode has been released and there is an eas­ily per­ceiv­able improve­ment in qual­ity over the first one, which was inter­est­ing and well made anyway.

    it gets even rustier →

  2. Just Look at How Amazing the First “Tron” Was

    I am yet to see “Tron: Legacy” (this week­end prob­a­bly) and my expec­ta­tions are not high. I fore­see the movie as being full of styl­ish eye-candy and doing fine with rudi­men­tary plot and aver­age act­ing. But I can­not wait any­way. After all, I have been long­ing for the sec­ond part in the fran­chise for almost twenty years. Yes, the orig­i­nal was released in 1982 but I did not see it until around 1990.

    read it before it rusts →

  3. God, I Think I Started to Hate the Diablo Formula

    Click, missed, click, missed, click, 48 dmg, click, mana potion, con­trol, click, missed, click, 89 dmg… Repeat this pat­tern for end­less hours, mix it with occa­sional con­ver­sa­tions with game char­ac­ters, add a sim­ple trad­ing sys­tem. Ladies and gen­tle­men, meet “Divine Divinity”, a clas­sic fan­tasy hack’n'slash title from 2002 that revealed to me a fright­en­ing truth about my hum­ble per­son: I have started to hate games that offer noth­ing more than hours of mind­less clicking.

    read the rust of it →

  4. A Perfect Casual Brain Teaser

    I have always liked puz­zle games, espe­cially the ones with ties to math­e­mat­ics, Sudoku being the most pop­u­lar one. Some time ago I bought “Everyday Genius: SquareLogic”, a small release made by a Texan com­pany TrueThought. It is a vari­a­tion on Sudoku that adds a level of com­plex­ity to clas­sic rules by uncov­er­ing fewer squares than a usual Sudoku rid­dle but giv­ing you other clues in return. Squares are gath­ered in col­ored groups of var­i­ous sizes and shapes, each with its own local rule, like “the squares in this group can be ordered into a sequence” or “when you mul­ti­ply all num­bers in this group, you get 120″. There is quite a lot vari­ety here, with basic oper­a­tions, com­par­isons or squares with no info on them at all.

    it gets even rustier →

  5. Game Publishers Turn To Consoles Because of Rampart PC Piracy. Right.

    Some pub­lish­ers and devel­op­ers claim that piracy is one of the main rea­sons behind games not being released on PC. A while ago, Yoshinori Ono, the pro­ducer of the cult beat’em up series “Street Fighter”, said explic­itly that ille­gal file shar­ing caused the lat­est install­ment, “Super Street Fighter IV to skip the PC market:

    The PC ver­sion of the orig­i­nal was actu­ally a strong seller world­wide, said Ono. However, it was also “num­ber one in piracy.”

    Ono actu­ally man­aged to look on the bright side of the piracy issue, say­ing that at least the game saw wider spread because of it. However, for the sake of pro­tect­ing the Street Fighter IV IP, they can­not make it so that Street Fighter is con­sid­ered “free” in cer­tain areas.

    read it before it rusts →

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7