The Rust Belt

Tag:
#video games

  1. What a Soldier Can Learn from a Video Game

    Modern war­fare often resem­bles play­ing a video game. You lock on an enemy, fire a mis­sile and wait for con­fir­ma­tion that it hit the tar­get. You do not meet your foe directly; it is not an eye-to-eye duel between two knights. You may even not be phys­i­cally present on the bat­tle­field, pilot­ing a remotely con­trolled mil­i­tary drone instead. This level of tech­no­log­i­cal sophis­ti­ca­tion may have a dehu­man­iz­ing effect on the way com­bat sit­u­a­tions are being per­ceived, mak­ing it easy to for­get about the actual human cost of what is going on dur­ing a battle.

    read it before it rusts →

  2. Puzzle Quest 2 – More of the Same but Much Prettier

    Some time ago I man­aged to beat the final boss in “Puzzle Quest 2, thus fin­ish­ing the game. Just like the pre­vi­ous instal­ment, it is a mix of a puz­zle game and a sim­ple RPG title where every fight or event like open­ing a closed door or pick­ing a lock is por­trayed as a puz­zle solv­ing prob­lem. This time, how­ever, instead of trav­el­ling all over Etheria, you dive deeper and deeper into dun­geons below an ancient citadel located near the small town of Verloren. I am not going to get into the game’s plot as it is com­pletely irrel­e­vant and unwor­thy of mentioning.

    it gets even rustier →

  3. Customer Service by the Book

    So, what do you do when some­thing goes wrong and your cus­tomers do not get the value they have been promised? You react instantly and admit the prob­lem exists:

    Despite GOG’s pre­re­lease test­ing process, it’s appar­ent that Moto Racer 2 has some seri­ous game­play issues due to the remains of copy pro­tec­tion left over from back in the day. This spe­cific issue is caused by copy pro­tec­tion remain­ing in the game we’ve dis­trib­uted; it’s not caused by con­flicts with spe­cific hard­ware or soft­ware setups. This affects everyone’s game, and that’s a problem.

    read the rust of it →

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