The Rust Belt

Tag:
#video games

  1. Life is Too Short

    When indulging myself in joy­ful escapism, the first thing I look for is story with char­ac­ters I care about, prefer­ably in some type of an s-f set­ting. The later is not nec­es­sary but the least I demand from a pop-cultural prod­uct is that its more or less fic­tional world be either believ­able or won­der­fully absurd. There are already thou­sands of nov­els, movies and video games that meet these require­ments, with more com­ing every year so I already know that I will be able to expe­ri­ence only tiny frac­tion of what is offered. But how bad is it really?

    read the rust of it →

  2. How To Compete with Free (and Pirates!)

    They say file shar­ers destroy the enter­tain­ment indus­try. In the end, it is impos­si­ble to com­pete with free. If piracy is not stopped by legal means (mean­ing by force) we are being told, there is no way con­tent cre­ators and dis­trib­u­tors can earn money. There are many rea­sons and coun­terex­am­ples that show this is sim­ply not true but since any claim made by your hum­ble anony­mous author can be eas­ily dis­missed as com­ing from some­one lack­ing exper­tise and expe­ri­ence in the field, let’s see what some of the peo­ple work­ing right on the front line of the indus­try have to say.

    read the rust of it →

  3. “The Moment of Silence” Looks Promising

    “The Moment of Silence” is a near-future science-fiction adven­ture game with clas­sic point and click game­play, devel­oped by German stu­dio House of Tales and released in 2004. As far as I can tell from play­ing through the first part, the story, set in New York (and other loca­tions) in the year 2044, revolves around Orwellian themes of social con­trol, sub­sti­tu­tion of illu­sory secu­rity for pri­vacy and other human rights and the unholy alliance between multi­na­tional cor­po­ra­tions and governments.

    read it before it rusts →

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